tag:blogger.com,1999:blog-46035303290831722322024-02-19T05:02:21.580+01:00oddworm gamesskaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.comBlogger25125tag:blogger.com,1999:blog-4603530329083172232.post-21372345440522652732023-04-11T23:33:00.001+02:002023-04-11T23:35:26.940+02:00Face-Plant Adventures Remastered OST releasedThe genre-bending soundtrack of the original Xbox LIVE and Windows PC indie game classic platformer "Face-Plant Adventures" has received a fresh mix treatment for its new release on Bandcamp and YouTube. Fans of electronic music can enjoy a blend of rock, ambient, drum'n'bass and other styles combined in one short and crisp album. Visit the Extras page to play or download the soundtrack!skaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.com0tag:blogger.com,1999:blog-4603530329083172232.post-32624552178738040832022-08-24T14:21:00.000+02:002022-08-24T14:21:06.121+02:00Aeron's Descent v1.0 is out now!Aeron's Descent, the first chapter of Vaults Of Vvorr, is now available as a free stand-alone download on itch.io and gamejolt.com!Drop into a metroidvania-ish platformer adventure and explore the caves below the Hills of Silence, where you can discover two mine shafts you can plunge yourself into to reach the vaults deep underground.
Ten vaults are just waiting to be looted by skaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.com0tag:blogger.com,1999:blog-4603530329083172232.post-50215031506381091372022-08-17T22:40:00.002+02:002022-08-24T13:39:42.911+02:00Aeron's Descent v1.0 in testingAfter some more balancing adjustments and minor fixes, I created a new master build of my platformer Aeron's Descent and started in-depth testing. If I don't run into any major issues, the game will be released later this month and will be available in the following stores:itch.iogamejolt.comAeron's Descent is the first chapter of Vaults Of Vvorr - a gravity-defying dungeon crawler adventure skaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.com0tag:blogger.com,1999:blog-4603530329083172232.post-52239984565831218332022-06-06T02:38:00.002+02:002022-08-24T03:22:20.077+02:00Brand new Battle Trailer and Chapter 1 re-release"Aeron's Descent", the first chapter of Vaults Of Vvorr, has been unpublished for now but will soon be re-released (again as a free stand-alone download) on gamejolt.com and itch.io. Since the initial release last year of the first builds of Chapter 1, the game has evolved quite a bit and now includes much more content. Chapter 2 is mostly done while the final and 3rd chapter is still work in skaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.com0tag:blogger.com,1999:blog-4603530329083172232.post-24811039530283699542021-02-19T21:51:00.004+01:002021-02-19T21:51:30.475+01:00New build of Aeron's Descent availableBuild 0.1.0.595 of Aeron's Descent has been released. Experience the first chapter of our retro pixelart platformer Vaults Of Vvorr in glorious fullscreen, now conveniently available in the options menu with the latest update! Previously, fullscreen could only be activated via a commandline added to the game's desktop shortcut, something only players who read the readme textfile included in the skaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.com0tag:blogger.com,1999:blog-4603530329083172232.post-4882596797499501952021-01-30T19:05:00.002+01:002021-01-30T19:05:21.687+01:00Aeron's Descent available nowAfter three months working on the project day in and day out, I finally published the first chapter of Vaults Of Vvorr last night. It is now available as a free download on Gamejolt and itch. Testing the master build still uncovered some minor issues that needed fixing and I also couldn't resist adding one final feature to the time trials. It's never a good idea to implement a new feature shortlyskaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.com0tag:blogger.com,1999:blog-4603530329083172232.post-5441101191139886122020-12-06T16:26:00.001+01:002020-12-06T17:15:56.983+01:00Replanting FlorenceA post mortemWhen I started writing the post mortem for the original Face-Plant Adventures, it really was just about getting something done that had been long overdue. Some time after release, my brother (2D artist on the project) had started preparing a draft of an article on the art style of the game but for some reason never finished it. I took that draft as a basis for my post mortem but skaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.com0tag:blogger.com,1999:blog-4603530329083172232.post-52471518049559326942020-12-06T15:03:00.001+01:002020-12-06T16:07:58.724+01:00Florence for President!2020 Indie of the Year Awards via Indie DBskaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.com0tag:blogger.com,1999:blog-4603530329083172232.post-90559130012961149232020-11-28T17:27:00.001+01:002020-11-28T17:27:51.377+01:00FPA Replanted: Awardments GuideThis post collects a bunch of videos that provide an in-depth look at the Awardments (in-game challenges similar to achievements) that can be unlocked in the Replanted Edition of Face-Plant Adventures for Windows PC. The short guides show how to master some of the 24 challenges.Gone in 60 secondsHow to get through the Amira Cavern in less than 60 seconds.Breaking the fourth wallHow to break four skaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.com0tag:blogger.com,1999:blog-4603530329083172232.post-81277190483277784752020-11-27T20:06:00.000+01:002020-11-27T20:06:23.666+01:00Vaults Of Vvorr in developmentDuring this week's PitchYaGame event on Twitter, I announced a new game I'm currently working on. Vaults Of Vvorr is a gravity-defying dungeon crawler without all the crawling but lots of fast-paced jumping and running on walls and ceilings - but see for yourself!
Players will drop down huge mine shafts, enter the many vaults to collect treasures and recover the Seals of Vvorr, which are skaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.com0tag:blogger.com,1999:blog-4603530329083172232.post-63628651549151998982020-10-23T17:31:00.000+02:002020-10-23T17:31:56.151+02:00Face-Plant Adventures Replanted released todayFlorence Face-Plant, the plantagonist of our game Face-Plant Adventures, has come a long way since the first incarnation on the now defunct Xbox LIVE Indie Games channel (XBLIG) on Xbox 360. You can read all about the creation of the original game in this post mortem. Not only have the past three months been dedicated to finally bringing the game back from the dead and making it run on Windows PCskaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.com0tag:blogger.com,1999:blog-4603530329083172232.post-85338138279032843932020-10-10T13:45:00.003+02:002020-10-10T13:45:37.566+02:00Fun with Switches and CrashesBefore talking about a nasty crash haunting my game, let's have a look at some gameplay and its switch mechanics. This video shows how to solve the optional switch puzzle at the end of the level "Odd World Of Goo" and how to unlock the "High wire artist" Awardment along the way.
There are some gameplay tips at the end of the video, too, that should help accomplishing this high wire act easily. skaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.com0tag:blogger.com,1999:blog-4603530329083172232.post-73164454933656958202020-09-26T15:09:00.001+02:002020-10-10T13:46:38.215+02:00A Glance at AwardmentsThese videos provide a first look at the Awardments (our in-game achievements) that can be unlocked in the Replanted Edition of Face-Plant Adventures for Windows PC. Short guides show how to unlock the "Gone in 60 seconds" and "Breaking the fourth wall" Awardments.
Some general tips that make obtaining the Awardments a little easier are placed at the end of each video.
While still waiting for skaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.com0tag:blogger.com,1999:blog-4603530329083172232.post-36963561813905246452020-09-07T15:45:00.001+02:002020-11-25T19:48:19.447+01:00Happy Birthday, Florence!Today eight years ago we released the original Face-Plant Adventures on Xbox 360. You can read all about the game's development in this post mortem. The title's plantagonist Florence Face-Plant has matured and is a grown up plant now. They have applied some make-up and acquired some new skills, all of which Florence will show off in the Replanted Edition coming soon (possibly this month) to skaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.com0tag:blogger.com,1999:blog-4603530329083172232.post-41396651411611550342020-09-01T21:36:00.002+02:002020-12-06T16:26:34.112+01:00The Art of Face-Plant AdventuresA post mortemEight years ago we released Face-Plant Adventures to the now defunct Xbox Live Indie Games (XBLIG) channel on Xbox 360. The game was a Dream Build Play 2012 finalist that made it to the top 20 of the challenge (of ca. 200 submissions) and hit the marketplace in September that year. It was generally well received in playtest and peer review on the App Hub as well as in skaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.com0tag:blogger.com,1999:blog-4603530329083172232.post-45419326386957011472014-04-26T19:06:00.000+02:002015-01-22T00:18:52.467+01:00Sales Numbers Issue - UPDATEThe issue with the wrong sales numbers for our Xbox Live Indiegame Face-Plant Adventures described in my last post has still not been resolved and a mail from us to support has never been answered. The main problem seems to be that the download history for our game is messed up: the game was released in September 2012, but the first five months after release don't show up in the history skaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.comtag:blogger.com,1999:blog-4603530329083172232.post-30819655933062640452013-12-20T14:40:00.002+01:002015-01-22T00:03:05.269+01:00Sad oddworms - Sales Numbers IssueWhen we celebrated the first anniversary of Face-Plant Adventures back in September this year, we revealed that with only 210 copies sold, our game was not a commercial success at all. At least, we had surpassed the payout threshold of 150$, so once we would renew our membership we'd be able to enter our account/tax details and get paid a little something.
The first time I checked the sales skaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.comtag:blogger.com,1999:blog-4603530329083172232.post-89844187605849814442013-09-07T11:33:00.000+02:002015-01-22T00:04:03.269+01:00Happy Birthday, Florence!
It's incredible how time flies as it's already been a year since we released Face-Plant Adventures to the Xbox Live Indie Games marketplace. To be honest, from a commercial standpoint the game hasn't been faring well on the platform with only 210 sales so far as of this writing. Still, we are happy with the outcome of our work and consider it an accomplishment to actually have finished skaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.comtag:blogger.com,1999:blog-4603530329083172232.post-90835995298671624522012-09-07T10:00:00.002+02:002020-08-05T14:00:14.411+02:00Face-Plant Adventures released today on Xbox LIVEOur debut, Dream Build Play 2012 finalist Face-Plant Adventures is out today on the Xbox LIVE marketplace available in the Indie Games section. Finally, Xbox 360 players can explore the eerily beautiful, hand drawn 2D landscapes of Plantylon while they run, slide, jump and swim through 11 challenging levels in adventure mode, solving tricky switch puzzles and retrieving the lost golden skaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.comtag:blogger.com,1999:blog-4603530329083172232.post-75150720245675423782012-09-02T21:30:00.000+02:002015-01-21T22:52:02.326+01:00Release of Face-Plant Adventures this week
Some of you probably remember that we had initially planned to release Face-Plant Adventures this spring. But getting the game finished took a little longer than we expected and so the game was not submitted to peer review until mid-June. At the end of that month, the review progress was well beyond 90% when someone found an unexpected fail reason. We fixed the issue quickly and resubmitted the skaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.comtag:blogger.com,1999:blog-4603530329083172232.post-77221695612062297392012-07-09T19:47:00.002+02:002015-01-22T00:05:25.129+01:00Epic Fail In Peer ReviewSo Face-Plant Adventures failed in Peer Review Sunday last week. Actually, there was nothing epic about it at all, but I thought it would make for a more catchy headline if I called it that. So what was the reason for the fail? I have to admit that it was an issue that caught us by surprise as it is not mentioned on the evil checklist developers have to abide by. We should have known better skaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.comtag:blogger.com,1999:blog-4603530329083172232.post-59391727188165276782012-06-24T18:00:00.000+02:002015-01-22T00:05:52.472+01:00Crossing the finish linePhew! The last three weeks have been rather stressful. I've been really busy searching for, creating and implementing the last missing sound effects. As most of you certainly know, the submission deadline for Dream.Build.Play 2012 ended on June 12 and it had been our goal to submit a mostly final build of Face-Plant Adventures. We actually managed to get the game finished for the challenge but skaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.comtag:blogger.com,1999:blog-4603530329083172232.post-50480295273804955822012-05-13T02:33:00.000+02:002015-01-22T00:06:16.799+01:00The end is nigh!Since we announced Face-Plant Adventures back in February, not an awful lot has been happening here on our site. Actually, nothing at all has happened although we would have liked to post updates and share some insight into the development process. So how come we've been so lazy about updates? Well, the answer is rather simple. When you write about making a game, you don't spend your time on skaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.comtag:blogger.com,1999:blog-4603530329083172232.post-31539897460495888672012-02-07T23:41:00.002+01:002015-01-21T22:57:11.775+01:00Meet Florence!
Meet Florence Face-Plant in this announcement trailer and get a first glimpse at the gameplay of this 2D platformer planned for release on Xbox LIVE Indie Games this spring season. The adventure takes Florence on a quest to find the last golden leaves in Plantylon, facing many hazards in a race against time and learning awesome new skills on the way.
Features: - adventure mode with 10skaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.comtag:blogger.com,1999:blog-4603530329083172232.post-37137478481241331722012-02-05T15:02:00.003+01:002015-01-21T22:07:24.969+01:00Hello world!
Dear visitor,
you have just discovered the oddworms' website. Welcome! If you like indie games, platformers in particular, you might find this place pretty interesting. We're about to get the ball rolling like a Katamari and hope it will also grow like one. Follow this blog and follow us on Twitter to stay tuned for further announcements!
skaipiohttp://www.blogger.com/profile/09674482572672268473noreply@blogger.com