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The Core Team
crash (Code & Technology)
Commodore VIC-20, creating the most awesome color blinking programs available back then. About a year and several color blinkers later, he created games on C64, selling them to kids in the neighborhood. From 1987 on, crash spent most of his time playing countless games such as Another World and Flashback on his Commodore Amiga 500, but never really got into gaming on PC. When he started writing software for PC using Basic, Delphi and C around 1997, crash soon got bored and so decided to spend his sparetime coding for Playstation, Gameboy Advance, GameCube and Nintendo DS instead. In 2008, crash bought an Xbox 360 and started creating a Giana Sisters clone utilizing the XNA framework. He totally fell in love with the console, XNA and C# as a programming language, because it had never been so easy to create software for a gaming console. When crash had a basic version of the level editor finished about a year later, he asked his workmate skaipio to test the software and create some levels. Gradually improving the editor, they soon evolved the project into what would become their debut Face-Plant Adventures.
skaipio (Level & Audio Design)
mazl (Art & Animation, Face-Plant Adventures)
Elder Scrolls series and discovering alien landscapes on distant planets that sometimes serve as inspiration for 3D sceneries of his own creation. He joined the oddworm team when his brother skai asked him to design the world and main character for their debut Face-Plant Adventures.