September 26, 2020

A Glance at Awardments

These videos provide a first look at the Awardments (our in-game achievements) that can be unlocked in the Replanted Edition of Face-Plant Adventures for Windows PC. Short guides show how to unlock the "Gone in 60 seconds" and "Breaking the fourth wall" Awardments.

Some general tips that make obtaining the Awardments a little easier are placed at the end of each video.

While still waiting for feedback on the master build from my game testers, I figured it would be nice to present the Awardments this way while showing some of the game's mechanics and providing some gameplay tips, too. Considering that September is almost over, the release date will most likely be shifted to October, i.e. until I've gathered all the playtest feedback (and fixed all issues/made changes if necessary). Stay tuned!

September 7, 2020

Happy Birthday, Florence!

Today eight years ago we released the original Face-Plant Adventures on Xbox 360. You can read all about the game's development in this post mortem. The title's plantagonist Florence Face-Plant has matured and is a grown up plant now. They have applied some make-up and acquired some new skills, all of which Florence will show off in the Replanted Edition coming soon (possibly this month) to Windows PC. Of course it would have been nice to give birth to the PC version today, but you can't have a garden with lovely plants without some bugs, too.

September 1, 2020

The Art of Face-Plant Adventures

A post mortem

Eight years ago we released Face-Plant Adventures to the now defunct Xbox Live Indie Games (XBLIG) channel on Xbox 360. The game was a Dream Build Play 2012 finalist that made it to the top 20 of the challenge (of ca. 200 submissions) and hit the marketplace in September that year. It was generally well received in playtest and peer review on the App Hub as well as in reviews on gaming websites/blogs and in Let's Play videos after release. Overall, it received mixed ratings on indie gaming blogs and polarized players, who either really loved or strongly disliked it, mostly divided by the title's difficulty. A classic 2D platformer, it featured hand drawn graphics, an original soundtrack, an adventure mode with 11 action packed levels to explore, unlockable medals and awardments, three difficulty settings and online rankings for speed runners to compare their best times.

Xbox Dashboard of best rated indie games

Among 3311 titles released on XBLIG in Germany, Face-Plant Adventures ranked on place 119 in the top rated list before the service was closed for good in September 2017. While it sold only slightly more than 200 copies, we still consider it quite an accomplishment to have finished this project to at least some acclaim and to have had a game out on a game console, if only for a limited time.

April 26, 2014

Sales Numbers Issue - UPDATE

The issue with the wrong sales numbers for our Xbox Live Indiegame Face-Plant Adventures described in my last post has still not been resolved and a mail from us to support has never been answered. The main problem seems to be that the download history for our game is messed up: the game was released in September 2012, but the first five months after release don't show up in the history anymore. Obviously, these would be the months with the most downloads, which are now missing for total sales and trials numbers. This is what the history currently looks like in AppHub:

December 20, 2013

Sad oddworms - Sales Numbers Issue

When we celebrated the first anniversary of Face-Plant Adventures back in September this year, we revealed that with only 210 copies sold, our game was not a commercial success at all. At least, we had surpassed the payout threshold of 150$, so once we would renew our membership we'd be able to enter our account/tax details and get paid a little something.